All posts by alisterchapman

Updated notes for FS100 – F3 Video Review.

To see the video scroll down to the next blog entry.

The main aim of the shoot was to see how the FS100 held up against the F3. We shot on a bright sunny day by the River Thames and again in the evening in a typically lit living room. There were no big surprises. The FS100 is remarkably close to the F3. You would have no problems cutting between the two of them in a project.
I did find that the FS100 LCD appeared less sharp and not quite as good as the F3’s even though they both use the same underlying panel. This is probably down to the additional layers required for touch screen operation on the FS100. I also did not like the 18-200mm f5.6 kit lens. There was too much lag in the focus and iris controls, but the beauty of this camera is that you can use a multitude of lenses. For the evening shoot I used a Nikon 50mm f1.8 which was so much nicer to use. On reviewing the footage I did find that we were tending to over expose the FS100 by half a stop to a stop, this does make making accurate comparisons difficult and I apologise for this. I believe this was down to the slightly different images we were seeing on the LCD’s. I did use the histograms on both cameras to try to ensure even exposure, but even so there is a difference. A small part of this is also likely down to the very slightly different contrast ranges of the two cameras.
Oe thing we discovered, not mentioned in the video is that when you use a full frame lens, like the Nikon 50mm. You must ensure that the E-Mount adapter you use has an internal baffle or choke. If it doesn’t you will suffer from excessive flare. The adapter I had did not have a baffle and some shots (not used) were spoilt by flare. The adapter I have from MTF for the F3 has a baffle as do MTF’s E-Mount adapters, so these should not suffer from this issue.
The FS100 performance is so very close to that of the F3’s (at 8 bit 4:2:0, 35Mb/s) that it is hard to tell the two apart. I believe the F3’s images are just a tiny bit richer, with about half a stop more dynamic range, in most cases it takes a direct side by side comparison to show up the differences.
The range of camera settings and adjustments on the FS100 is not quite as extensive as on the F3, nor do the adjustments have such a broad range. However there is plenty of flexibility for most productions.
If you don’t need 10 bit 4:2:2 then it is hard to justify the additional cost of the F3, both cameras really are very good. Despite some other reports else where I felt the build quality to be very good and the buttons, while small, are big enough and well placed. If you do want autofocus then you will be pleased to know that it actually works pretty well on the FS100 with only minimal hunting (of course you must use an AF compatible lens).
I did also record the HDMI output to one of my NanoFlashes at 100Mb/s. Comparing these side by side it is extremely hard to see any difference. It is only when you start to heavily grade the material that the advantage of the higher bit rate Nanoflash material becomes apparent. There is less mosquito noise in the NanoFlash material. I was really impressed by the AVCHD material. The lack of noise in the images really helps.
The FS100 really is the F3’s little brother. The pictures are remarkably close, which they should be as they share the same sensor. The FS100 packs down into a remarkably small size for transport. The loan camera from Sony was actually packed in a case designed for the MC1P mini-cam, about 15″x10″x5″ so very compact indeed. The F3 is considerably larger and bulkier, in part due to the extra space taken up by the built in ND filters.
The lack of ND filters does need to be considered. There are some clever solutions in the pipelines from various manufacturers as well as existing solutions such as vari ND’s, screw on ND’s and a Matte Box with ND’s, so it’s not a deal breaker
I think there is every chance that the FS100 will be the first NXCAM camera that I will purchase. It will be a good companion to my F3. It’s modular design will allow me to get shots that are not possible with the F3. I felt that the FS100 (with the 18-200mm lens that I don’t like) was better suited to “run and gun” than my F3 with either manual DSLR lenses or PL glass. You can, with the FS100 simply point the camera at your subject and hit the one push auto focus and auto iris and have an in-focus, correctly exposed shot. This is much more like a traditional small sensor camcorder in this respect. The long zoom range also makes this more like a conventional camcorder, although there is no servo for the zoom.

In conclusion, in my opinion, for “run and gun” or quick and dirty setups the FS100 with the 18-200mm lens has an edge over the F3 due to the fast auto focus and auto iris one-push controls. For more precise work and shallow DoF your going to want a different lens, something with manual control and calibrated focus and iris scales. For more demanding shoots then the F3 is probably the better choice with it’s slightly improved dynamic range and the ability to use S-Log and 4:4:4. In either case these cameras can produce highly cinematic pictures and I see no reason why you could not shoot a great looking feature with either.

Is this the future of 3D?

I am a big fan of 3D. I designed a a 3D rig, so I must be an enthusiast! However even I don’t believe that 3D is the future for all video production, but I do believe it is here to stay. I think it is for special event television, special features, movies and specialist presentations. I have long said that many of these non-movie productions will end up in the cinema. This has been born out by the release of a 3D film about the Isle of man TT races. TT3D, Closer to the edge, released just 4 days ago has shot straight into the top 10 of the UK box office charts making it one of the most successful documentary releases in UK cinema history.

The Difference Between Detail Correction and Aperture.

Just to clarify the differences between Detail settings and the Aperture setting.

Detail has a sub set of settings including: frequency, level, crispening, knee aperture, black and white limit. These sub settings all affect the amount and level of detail correction applied.

Aperture is a completely separate type of adjustment.

Detail works on contrast. The higher the contrast in an image, the sharper it appears. A bright sunny day will look sharper that a dull cloudy day because there is more contrast. detail works by increasing contrast by adding black or white edges to any parts of the image where the contrast changes rapidly, for example the edge of an object silhouetted against the sky. This increases contrast still further, making the image appear sharper. The crispening setting sets the contrast threshold at which detail gets added, level adjusts the amount.

Aperture is a simple high frequency boost. As fine details and textures are normally represented by high frequencies within the image, boosting high frequencies can help compensate for the natural fall off in lens and sensor performance at higher frequencies. This helps enhance textures and other subtle, fine details within the image look clearer.

Neither setting will increase the cameras resolution. Both make the image “appear” sharper. Detail correction IMHO is very un-natural looking and electronic, while careful use of aperture can help sharpen the image without necessarily looking un-natural.

More on S-Log and Gamma Curves

A lot of the issues with any camera and the dynamic range it can record are not due to limitations of the cameras hardware but to retain compatibility with existing display technologies, in particular the good old fashioned TV set that has been around for half a century. The issue being that in order for all TV owners to see a picture that looks “natural” there has to be a common standard for the signal sent to the TV’s that will work with all sets from the very oldest to the most recent.

As even the most recent TV’s and monitors often struggle to display a contrast range greater than 7 stops there is no point in attempting to  feed them with more, Taking 12 stops and simply squashing it into 7 stops will create a disappointing, flat and dull looking image. So for productions where extensive grading is not taking place, it is not desirable to record information beyond that which the existing broadcast system can handle. This is why the vast majority of modern camcorders with the knee off and using a standard gamma curve all exhibit very similar dynamic ranges (7 to 8 stops typically), because the limitation is generally not that of the sensor, but that of the gamma curves used in broadcast television. By adding a bit of highlight compression through a cameras knee circuit we can stretch out the dynamic range a bit as our visual system is most acute to inaccuracies in the the mid ranges of an image where faces, people and natural subjects normally appear so we don’t tend to notice strong compression occurring in highlights such as the sky or reflections. A well designed knee circuit can help gain an extra 2 or 3 stops by compressing the hell out of highlights, but as most of us are probably aware it can create it’s own issues with the near complete loss of real detail in clouds and the sky as well as color saturation issues on skin highlights, this is gamma curve compression rearing it’s ugly head. Moving on, we come to cinegammas, hypergammas and other similar extended range gammas. One of the issues with a traditional aggressive knee circuit is that it is either on or off, compressing or not compressing, there is no middle ground and this makes grading problematic as it is all but impossible to extract any meaningful data from very highly compressed highlights. Cinegammas etc address this by slowly increasing the amount of compression used as image brightness increases. In addition the gamma curve compression starts much earlier, long before you get to what would traditionally be regarded as “highlights”. This slow and gentle onset of compression grades in a more pleasing manner than a conventional knee. If you don’t grade the added mid-to-highlight compression results in a picture that looks a little flat and lacks “punch”, but is not overly objectionable to view. There is however a limit to just how much data you can cram into a compressed codec or recording system. Cinegammas and Hypergammas are tailored to give optimum performance with existing 8 bit and 10 bit high compression systems and workflows so the design engineers chose to only record a range of about 11 stops as trying to extract more than this from systems essentially designed to only record 7 to 8 stops will lead to visible compression artefacts. Technologies have continued to advance and now it’s remarkably easy (compared to just a couple of years ago) to record 10 bits of 4:2:2 or 4:4:4 data without compression or with only minimal compression. By eliminating or at least significantly reducing the compression artefacts it’s now possible to extract more meaningful data from a compressed gamma curve than was possible previously. S-Log is in effect nothing more than a heavily modified gamma curve, taking cinegammas and hypergammas to the next level. S-Log needs 10 bit recording to work as the curve compression starts much lower in the curve, so when grading those crucial skin tones and natural objects will need to be un-compressed to look natural and 8 bits of data just would not give enough range. As the image brightness increases the amount of gamma curve compression is increased logarithmically. If you look at the data being recorded this means that the majority of the 10 bit data is allocated to shadow areas then mid tones with less and less data being used to record highlights.
Most modern cameras, not just the XDCAM’s simply ignore highlight information beyond what can be recorded, this results in the image getting clipped at a given point depending on the gamma curve being used. Interestingly using negative gain on a camcorder can act as a low end clip as very small brightness changes will be reduced by the negative gain, possibly to the point where they are no longer visible. This  normally results in a reduction in dynamic range (as well as noise). I suspect this is why the F3 has less noise using standard gammas because the sensor has excess dynamic range for theses curves and good sensitivity, so Sony can afford to set the arbitrary 0db point in negative space without impacting the recorded DR but giving a low noise floor benefit. For S-Log however it’s possible to record a greater dynamic range so 0db is returned to true zero and as a result the noise floor increases a little.
LUT’s are just a reverse gamma curve applied to the S-Log curve to restore the curve to one that approximates a standard gamma, normally REC-709. They are there for convenience to provide an approximation of what the finished image might look like. However applying an off the shelf LUT will impact the dynamic range as an assumption has to be made as to which parts of the image to keep and which to discard as we are back to squeezing 12 bits into 7 bits. As every project, possibly every shot will have differing requirements you would need an infinite number of LUT’s to be able to simply hit an “add LUT” button to restore your footage to something sensible. Instead it is more usual for the colorist or grader to generate their own curves to apply to the footage. Most NLE’s already have the filters to do this, it’s simply a case of using a curves filter or gamma curve correction to generate your own curves that can be applied to your clips in lieu of a LUT.

Hello from NAB land.

Hi all. I’ve been a little “off-the-air” the last few days while shooting a bunch of video blogs for Sony from NAB. Now that’s out of the way I’m going to get a bit of time to check out the show. If you want to learn about the basics of shooting in 3D, why not drop by the Manfrotto booth today at 4pm where I will be giving a brief into talk.

Some of the things that I have seen so fat that have caught my eye are of course the sexy Sony FS100 35mm camcorder, the teeny tiny NX3D1E 3D camcorder, again from Sony. looking at XDCAM HD422 there is a Sony Jukebox machine that can store and retrieve large numbers of XDCAM discs, the new PDW-U2 which is much like the U1 (which will still be sold) but accepts the new 4 layer write only discs plus the new 100Gb 3 layer discs. In addition the read speed is about 2.4x faster than the U1, so a big performance boost there.

There are a couple of new PL mount lenses for the F3, a 1.5 x ultra wide zoom (11-16mm I think)  plus a prototype of the monster 18-252 servo zoom with auto iris: Make no mistake.. this is a BIG lens…. I also guess it won’t come cheap, but it would be an amazing lens to have. Talking of the F3, most of the F3’s here have a beta of the S-Log firmware.  Sony have a working pre-production XDCAM 3D camcorder (PMW-TD300), like the one shown at IBC this looks like a twin lens PMW-350, I’ll try and grab some photos today.

Of course the really big Sony news is the F65. An 8k camcorder recording onto SR Memory. It records 16bit raw form which you can derive 4k, 2k and HD images plus “higher resolution” images. All of this at up to 120fps. When you watch the 4k film shot with the F65 in the theatre on the sony booth, at first you wonder what the fuss is about, the picture look gorgeous but they don’t leap out as being 4k. It’s not until you start looking at deeper into the image that you really start to see the incredible subtle detail and textures captured in the image, very nice indeed.

Of course it’s all very well having all these wonderful cameras but you also need a way to record the material. Sony have a range of SR Master records, the R1, R3 and R4. I’m not completely clued up on the differences between them, but they are capable of recording using the HDCAM SR codecs on to solid state memory sticks about the size of a small mobile phone. While these are excellent devices, they are a little overshadowed (for me at least) by the Convergent Design Gemini which can record 4:2:2 and 4:4:4 uncompressed on to low cost SSD’s. There is also the new BlackMagic designs recorder with a target price of just $345 USD for an uncompressed recorder. Wow.. how times are changing. More tomorrow, hopefully with pictures!

Hello from NAB land.

Hi all. I’ve been a little “off-the-air” the last few days while shooting a bunch of video blogs for Sony from NAB. Now that’s out of the way I’m going to get a bit of time to check out the show. If you want to learn about the basics of shooting in 3D, why not drop by the Manfrotto booth today at 4pm where I will be giving a brief into talk.

Some of the things that I have seen so fat that have caught my eye are of course the sexy Sony FS100 35mm camcorder, the teeny tiny NX3D1E 3D camcorder, again from Sony. looking at XDCAM HD422 there is a Sony Jukebox machine that can store and retrieve large numbers of XDCAM discs, the new PDW-U2 which is much like the U1 (which will still be sold) but accepts the new 4 layer write only discs plus the new 100Gb 3 layer discs. In addition the read speed is about 2.4x faster than the U1, so a big performance boost there.

There are a couple of new PL mount lenses for the F3, a 1.5 x ultra wide zoom (11-16mm I think)  plus a prototype of the monster 18-252 servo zoom with auto iris: Make no mistake.. this is a BIG lens…. I also guess it won’t come cheap, but it would be an amazing lens to have. Talking of the F3, most of the F3’s here have a beta of the S-Log firmware.  Sony have a working pre-production XDCAM 3D camcorder (PMW-TD300), like the one shown at IBC this looks like a twin lens PMW-350, I’ll try and grab some photos today.

Of course the really big Sony news is the F65. An 8k camcorder recording onto SR Memory. It records 16bit raw form which you can derive 4k, 2k and HD images plus “higher resolution” images. All of this at up to 120fps. When you watch the 4k film shot with the F65 in the theatre on the sony booth, at first you wonder what the fuss is about, the picture look gorgeous but they don’t leap out as being 4k. It’s not until you start looking at deeper into the image that you really start to see the incredible subtle detail and textures captured in the image, very nice indeed.

Of course it’s all very well having all these wonderful cameras but you also need a way to record the material. Sony have a range of SR Master records, the R1, R3 and R4. I’m not completely clued up on the differences between them, but they are capable of recording using the HDCAM SR codecs on to solid state memory sticks about the size of a small mobile phone. While these are excellent devices, they are a little overshadowed (for me at least) by the Convergent Design Gemini which can record 4:2:2 and 4:4:4 uncompressed on to low cost SSD’s. There is also the new BlackMagic designs recorder with a target price of just $345 USD for an uncompressed recorder. Wow.. how times are changing. More tomorrow, hopefully with pictures!